The Precursors looks like it powered by the next-generation of the Vital engine. What advantages does the Vital engine offer you over other engines?
The new version of our engine, called Vital Engine 3, was created specifically to support the game development on platforms such as Windows Vista, Xbox360 and PS3. Among the most important features of our games we can name big seamless worlds, where you can go wherever you want. The engine supports streaming, this helps us to create huge but very detailed planets. Up to 100 square miles of terrain can be calculated in the real time. Vital Engine 3 supports shaders 3.0, all the modern post-effects such as motion-blur, High Dynamic Range and others. Most of the objects in the game are destructible; this includes vehicles and space ships, but also buildings, walls, obstacles and even some terrain features. Nearly all destructible things have zonal damage system and will break in parts according to physical laws. It can be worthy to mention that our engine is fully compatible with Xbox 360 from the technical side, and we’re working to support other modern consoles.
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